Files
morten-olsen.github.io/components/Background/index.tsx
Morten Olsen 0cc7078b1b update
2021-08-26 14:40:51 +02:00

132 lines
3.2 KiB
TypeScript

// https://redstapler.co/cool-nebula-background-effect-three-js/
import * as THREE from 'three';
import { Canvas, useFrame, useThree } from '@react-three/fiber';
import React, { useEffect, useMemo, useState } from 'react';
interface CloudProps {
texture: THREE.Texture;
position: [number, number, number];
rotation: {
x: number;
y: number;
z: number;
};
}
const initialClouds = new Array(30).fill(undefined).map((_, i) => ({
name: `id_${i}`,
position: [
Math.random() * 800 - 400,
500,
Math.random() * 500 - 500,
] as [number, number, number],
rotation: {
x: 1.16,
y: -0.12,
z: Math.random() * 2 * Math.PI,
},
}));
const Cloud: React.FC<CloudProps> = ({ texture, position, rotation }) => {
return (
<mesh position={position} rotation={[ rotation.x, rotation.y, rotation.z ]}>
<planeBufferGeometry args={[500, 500]} />
<meshLambertMaterial opacity={.5} map={texture} transparent={true} />
</mesh>
);
};
const Clouds: React.FC<{}> = () => {
const { camera } = useThree();
const loader = useMemo(() => new THREE.TextureLoader(), []);
const [texture, setTexture] = useState<THREE.Texture | undefined>();
const [clouds, setClouds] = useState(initialClouds);
useEffect(() => {
console.log(camera);
camera.rotateX(1.16);
camera.rotateY(-0.12);
camera.rotateZ(0.27);
}, []);
useEffect(() => {
loader.load('images/smoke.png', (loadedTexture) => {
setTexture(loadedTexture);
});
}, []);
useFrame(() => {
setClouds(current => current.map(c => ({
...c,
rotation: {
...c.rotation,
z: c.rotation.z -= 0.001,
}
})));
});
if (!texture) {
return <></>;
}
return (
<>
{clouds.map((cloud) => (
<Cloud
key={cloud.name}
texture={texture}
position={cloud.position}
rotation={cloud.rotation}
/>
))}
</>
)
}
const style = {
width: '100%',
height: '100%',
top: 0,
left: 0,
position: 'fixed' as any,
zIndex: -1,
}
const Background: React.FC<{}> = () => {
const fog = useMemo(() => new THREE.FogExp2(0x03544e, 0.001), []);
const [aspect, setAspect] = useState(global.window ? window.innerWidth / window.innerHeight : 1);
if (!global.window) {
return <Canvas style={style}><></></Canvas>
}
useEffect(() => {
const update = () => {
setAspect(window.innerWidth / window.innerHeight);
};
window.addEventListener('resize', update);
return () => {
window.removeEventListener('resize', update);
}
}, []);
return (
<Canvas style={style}>
<color attach="background" args={[0x03544e]} />
<scene fog={fog}>
<perspectiveCamera
args={[60, aspect, 1, 1000]}
aspect={aspect}
position={[0, 0, 0]}
/>
<ambientLight args={[0x555555]} />
<directionalLight args={[0xff8c19]} position={[0,0,1]} />
<pointLight args={[0xcc6600, 50, 450, 1.7]} position={[200,300,100]} />
<pointLight args={[0xd8547e, 50, 450, 1.7]} position={[100,300,100]} />
<pointLight args={[0x3677ac, 50, 450, 1.7]} position={[300,300,200]} />
<Clouds />
</scene>
</Canvas>
);
};
export default Background;